Sophia wants to investigate whether there is a link between violent video gaming and aggression. She recruits 100 participants from the broader community. She then asks participants to report the number of hours they spend playing video games as well as the frequency at which they engage in aggressive behaviour. She then tests for a relationship between these variables. What type of research design is this?未知题型

A

Experiment

B

Quasi-experiment

C

Correlational

D

Case study

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